WarioWare: Get It Together! has a twist: character choice matters
WarioWare:WarioWare: Get It Together!This is a departure from the series’ long-running. Although it’s still full of amusing and bizarre microgames, which are short games with simple objectives lasting about 10 seconds or less, the interaction between players is quite different. Players have used buttons and touch controls over the years to tweeze their noses, joust or avoid falling arrows. ButWarioWare: Get it Together! Players can control Wario’s crew members or manipulate the game environment through that avatar.
Get it Together! It gives the series direct control to players but adds a middle-man. Every character in getting it Together! has a different playstyle. Some characters can fly, others can’t stop moving, and some cannot even move at all.
This is a new breed of WarioWare. Character choice can be everything.
What does it take?WarioWare: Buy It All! work?
Nintendo of WarioWare gave me a demo: Get it Together! This week. The preview showed the game’s various modes, including two-player multiplayer. However, many modes allow for solo play, such as the story.
Two players leapt into WarioWare: Get it Together! I was amazed at their story mode. It should work similarly to the WarioWare variety pack players are familiar with. They jumped into a “Fantasy Pack”, which contained a random assortment of fantasy-inspired microgames.
Both players chose their characters, Dribble (the cat/dog combo which works at WarioWare Inc.), and then jumped into the games. Spitz and Dribble worked together to solve the microgames WarioWare: Get It Together! threw at them. The faster they solved the microgames, the quicker subsequent ones were.
This should be familiar to most WarioWare users. The experience was fundamentally altered by Dribble’s and Spitz’s selections. WarioWare – Get It Together! Spitz and Dribble ride in buggy cars that can fly through the air and fire bullets. These characters were designed for co-op, so one car always faces the right, and the other faces the left. Due to their locked-in directions meant that the left-facing player could sometimes not do anything to solve microgames, but they were crucial to clear them quickly.
Similar revelations were offered by other game modes that we have seen. Daily Grind is a longer microgame requiring players to collect contracts and get to the other side. The power-ups they find can change the player’s character. This causes chaos and players to get points. 9-Volt is a character that constantly skateboards, so the player who controls them must be careful not to get in the way of their enemies. Others, such as 18-Volt, can’t move and must be attached to pull strings using projectiles. Daily Grind is a repetitive, simple game. However, the characters who play it will have completely different experiences.
We hopped from one game mode to the next; WarioWare: Get it Together!‘s character based philosophy influenced every aspect of our experience..