Rocket League Season 3 Simplifying Item Trade-In Process
There is nothing quite like Rocket League, the auto soccer game where fast-driving, gravity-defying cars struck a ball around a contemporary field. Today, before this match’s third year, Rocket League has become a few upgrades, especially for its trade-in system.
A trailer for Rocket League’s forthcoming Season 3 premiered a couple of days back and showed a new automobile and fresh updates. Still, this reworked trade-in system’s information comes out of a tweet Rocket League’s official Twitter accounts sent out before today. The tweet asserts that Rocket League’s trade-in procedure will be made simpler than ever, and also, the info in the link supplied appears to confirm this is really the situation.
On April 6, a day before Season 3 goes, a committed trade-in button will be added to the menu. From that point, items will be broken into blueprints, Tournament Things, and Core Things, with every subsection arranged in order of rarity. The menu program will also show the number of trade-ins the participant has available, an upgrade that will streamline the trade-in procedure. Rocket League also recently added package purchases into the store; therefore, streamlining the UI appears to be a priority to the dev team.
After the upgrade goes, live, players will have the ability to combine unique households of patterns from various series when they exchange them in. Doing so will change the participant’s likelihood of obtaining a blueprint in the particular series in yield. The possibilities increase when more patterns from the same series can be found up. There is a definite learning curve regarding mastering auto management in Rocket League. Still, thanks to this trade-in menu upgrade and other preceding, similar upgrades, Rocket League’s menus are getting to be simpler and easier to navigate.