Octopath Traveler is Eight Fantastic Stories In One Disjointed Narrative
After sending over 2.5 million copies, the following of Square Enix’s market JRPG hits will probably soon be coming to Xbox Game Pass this past week. Following iconic franchises such as Final Fantasy and Dragon Quest, the nostalgic appeal of Octopath Traveler was a surprise hit when it was announced and published on Nintendo Shift originally. Players instantly grew fond of those matches 2.5D-Esque mixing of pixel depth and art outlook, while the battle and JRPG development systems enthusiastic lovers of classic JRPGs. But as soon as the game started and a good deal of gamers needed a moment together with Octopath Traveler, there was only one clearly strange drawback: the philosophical storyline.
Obviously, the game does not hold secret the amount of playable characters to anticipate at the entire celebration: the assumption of Octopath Traveler is eight personalities’ fates are intended to be merged as a dark power reawakens after decades of being sealed off from the gods. All eight of those distinctive personalities are intended to mimic their Final Fantasy collection’s traditional tasks whilst also allow for some flexibility in their various playstyles and capacities. But, 1 aspect that is unfortunately lackluster is these personalities’ fates wind up getting intertwined. While every character has their own individual sub-plot with purposeful character development, their tales are not tied together.
Octopath Traveler: Unique And Enticing Character Development
Alfyn, Cyrus, H’aanit, Olberic, Ophelia, Primrose, Therion, and Tressa have excellent character arcs that are thought to spur them to Octopath Traveler’s most important journey. Olberic struggles to reclaim his honour as a mythical knight in the fallen Kingdom of Hornburg after spending years trying purpose because of his sword . Primrose struggles to avenge her father as a former noble-turned-dancer-turned-assassin looking for these Obsidians’ secret culture, who killed her father. One of the additional six party members at the sport, every hero has their own source story to tell. The character development is commendable and sets their various quests very well.
Additionally, it is worth noting that, across the way, the match’s free-flowing and extremely customizable battle system is profoundly enjoyable throughout each of the game’s tales. Even though the overarching story of Octopath Traveler doesn’t lure gamers, the match’s action-oriented turn-based conflicts are enticing. Mixing impacts of Bravely Default’s titular risk-reward system, along with classic Square-style turn-based battle, the combat system is seldom capable of dull gamers, even in minutes of grinding. Paired with a phenomenal soundtrack, art design, and worldbuilding, Octopath Traveler excels in virtually every other aspect except for the disjointed story.
Octopath Traveler’s Main Conflict Stalls Its Story Momentum
Obviously, with the compliments of every character’s person sub-plot comes the significant drawback of how isolated these character-driven tales are compared to the”primary” battle. Octopath Traveler is really intended to be a callback into SNES-era JRPGs, and it succeeds in every aspect besides the story. Even though Octopath Traveler still follows the tried-and-true”beginning from the floor, kill god” archetype pervasive through the speech, the devil is in the details. Every additional JRPG, the Bravely Default matches which Octopath has been created out of, do an outstanding job of creating the moment-to-moment interactions involving characters inspirational and memorable.
As players collect the eight party members as time passes, they understand that these personalities really are not interacting together at all. Sure, you will find brief story interactions which may be had between particular characters, but they are short, optional, and mostly unimportant to the most important battle in any way. The pacing of Octopath Traveler’s narrative is unbalanced since it always builds and stalls its own momentum between every hero’s individual personality development. Details such as Olberic and Primrose never bond within the common ground, though their individual stories are amazingly similar in source and motivation.
Why should some of those characters care about battling alongside some of the other personalities should they seldom talk to one another? If Primrose wants to avenge her dad and go following the Obsidians, why’s she helping Therion sneak a lot of dragon stones out of nobility? Not one of those heroes from Octopath Traveler has some storyline or even psychological reason to stay with each other, but for obvious gameplay motives, they do. The game never gets an attempt to contextualize that this octo-group of JRPG courses joining together to fight a frequent evil. This frequent evil only ends up getting thrown at them, as every emptily expresses their personal isolated desire to conquer evil.
Granted, players may theoretically choose any hero they need as their newcomer character and envision why every character struggles alongside them. On the other hand, the sport itself makes no sign that it’s a feeling of urgency, despite many of these heroes’ stories inferring they have pressing journeys to partake in. Coupled with inferior pacing, Octopath Traveler stipulates a collection of really pleasurable side-stories value playing, sandwiched to a trite overarching plot that cheapens the effects of those tales.