Halo Infinite Shows Off First Xbox One Gameplay
Fans are eager to see moreHalo InfiniteSince the campaign demo last year, which lasted eight minutes, gameplay has been constant. Last month’sHalo Infinite multiplayer reveal trailerIt was a mere appetizer for gamers who wanted more.
The technical preview on Tuesday was the culmination of all the waiting. The Xbox One finally gave fans the chance to see uncut Halo Infinite multiplayer gameplay.
Only a fraction of the stream’s ninety minutes was dedicated to actual gameplay. The clips provided a good look at Halo Infinite’s multiplayer content, which is free to play. The first clip shows a Slayer match that uses Infinite’s Bazar map. The presenters emphasize that this is the first time fans have seen the arena in person. The environment’s African-inspired architecture instantly reminds me of Old Mombasa, the second level in Halo2. Even the basic layout of one building seems to be the same as that of the first combat encounter in the zone.
The gameplay is very typical of what Halo gamers have come to expect from Xbox. Despite Infinite’s appearance in the Halo Infinite Multiplayer trailer and the 2020 demo, the new grappling hook was not shown. The gameplay did however show Infinite’s friend or foe system. This is a different approach to Halo’s Red vs. blue multiplayer games. Infinite highlights players with red and blue outlines, instead of giving different colors to opposing teams’ armor. Although it may seem like a minor change, developers hope that it will allow players to show off their customized armor more easily.
The stream discusses personalization in a lot of detail. Although very little is currently implemented, developers described how players can customize their vehicles and weapons. The appearance of a vehicle will change based on the player who claimed it in HaloInfinite’s multiplayer. A small selection of customization options were also shown in the stream, including players giving their Spartans cybernetic legs.
A portion of Infinite’s Academy system was also shown off in the tech preview, which Tom French from 343 described as a “ramp”, to help new players get into multiplayer. It is basically a tutorial for multiplayer. He explained that Academy is made up of several segments, which allow new players to familiarize themselves with maps and weapons as well as practice against bots. The stream showed some gameplay from the Weapon Drill mode, which is essentially a firing range with bots as targets. It was also an opportunity for 343 users to demonstrate Infinite’snew Commando rifle. French suggested that leaderboards could be added to the Academy modes, even though they are not currently available in the current build.
Presenters stressed repeatedly that the Halo Infinite Tech Preview only showed a small portion of what will be available in Halo Infinite. It does give fans an idea of the progress made in developing the game. Microsoft and 343 Industries are committed to making Infinite an all-generational game. This is why the Xbox One focus is so important.